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Tales of the Goose: Castle Chase

Phygital Physical Computing UX/UI

Tales of the Goose reinvents the classic Snakes and Ladders game by adding interactive elements that bring players closer together. Featuring character selection, LED-lit, sensorized special squares, and app-driven dice rolls, the game combines physical pawns with digital guidance to create a fresh, engaging experience.

Designed for families and friends, it keeps the familiar rules but adds surprises like moving walls and interactive challenges to make every game session dynamic and fun.

Programs Used
Time | 5 months (2024)
Project Team | Emma Forlani, Adele Calvi
Role | Arduino Programming, Physical Computing, Interaction Design
Course | Politecnico di Milano - Hardware & Software Technologies for Design
Supervisors | Paolo Perego

Game Overview

Features

LED Animations for Special Squares

The game board includes sensorized special squares that trigger LED animations when activated, providing players with immediate visual feedback and enhancing the sense of progression, surprise, or reward throughout the game.

Selectable Characters with Unique LED Colors

Each player selects a character at the start of the game, with each pawn having a unique LED color assigned to that character, improving visibility on the board and reinforcing individual player identity during gameplay.

Real Moving Walls

Integrated mechanical components allow certain walls on the board to shift position in real time, introducing dynamic changes to the play path. These movements are triggered by in-game events, encouraging strategic thinking and ensuring no two rounds feel the same.

Full-scale Game Board

The game uses a full-scale physical board designed for in-person group interaction, combining traditional board game movement with real-time feedback on the app to create an immersive and collaborative experience.

Physical and Digital Prototype

Block Diagram & Schematic

Prototyping Process